CD Projekt Red Deploys Major Patch for The Witcher 3
CD Projekt Red recently released the highly anticipated 5.01 update for The Witcher 3 Remastered. Specifically, this comprehensive patch targets console players by carefully recalibrating complex bloom effects. Consequently, it effectively mitigates pervasive issues with excessive brightness, washed-out visuals, and frustrating foggy artifacts.
Essential Gameplay Improvements
Furthermore, the dedicated development team introduced numerous gameplay refinements to enhance the overall player experience.
- Resolved an issue where the “Auto Apply Oils” feature only functioned when activated during the current gaming session.
- Fixed a severe anomaly allowing player-controlled vessels to move autonomously and disregard terrain collisions.
- Refined ladder interaction animations for substantially smoother traversal mechanics.
- Corrected a frustrating bug causing Geralt to collide invisibly with defeated adversaries after executing an Aard sign finishing maneuver.
- Addressed a minor glitch where Vesemir repeatedly vocalized the identical dialogue line when players cast the Quen sign consecutively.
- Fixed an issue causing unintended response delays during evasive combat maneuvers.
- Resolved a bug that permitted players to throw bombs even when they explicitly disabled the throwing option in the main menu.
- Corrected erroneous numerical values displaying the bonuses provided by the “Synergy” skill tree.
- Introduced a brand-new damage reflection dynamic directly to the “Exploding Shield” ability.
- Fixed a stamina bug where Geralt’s energy completely depleted when sprinting and dodging simultaneously.
PC-Exclusive Graphic Refinements
Additionally, PC enthusiasts received a dedicated suite of technical fixes and interface corrections.
- Resolved an issue where GTAO graphic configurations completely reset upon restarting the application.
- Fixed a visual bug causing dynamic resolution scaling to display incorrect settings following an anti-aliasing mode modification.
- Corrected an anomaly that allowed players to activate graphical settings on unsupported GPUs.
- Resolved a glitch where toggling graphical presets inadvertently enabled DLSS or XeSS technologies on incompatible graphics cards.
- Altered the default dynamic resolution scaling setting directly to “Off”.
- Fixed a user interface issue requiring players to re-hover over skill tooltips to force them to update properly.
- Resolved a critical bug where the game occasionally selected the incorrect primary GPU.
Console-Exclusive Enhancements
Moreover, console players will notice significant visual and performance upgrades in this latest iteration.
- Integrated new Bloom, Light Shafts, and Depth of Field toggle options within the primary graphics settings.
- Implemented numerous background performance optimizations to ensure superior frame rate stability.
- Resolved a persistent issue on the PlayStation 5 where configurations annoyingly reset upon every single game launch.
- Corrected an audio imbalance on consoles where the narrator volume dropped significantly below other sound effects after navigating pause menu tabs.
- Fixed incorrect frame rate caps occurring across various graphical modes on the base PlayStation 5 console.
- Expanded Ukrainian text localization availability seamlessly to all global regions.
Miscellaneous Fixes and Adjustments
Finally, the patch successfully addresses several miscellaneous environmental and lighting inconsistencies.
- Carefully calibrated Bloom, tone mapping, character illumination, ray tracing, and path tracing visual effects.
- Resolved an immersion-breaking issue where vegetation failed to react appropriately to physical character collisions.
- Fixed a notorious bug preventing “My Rewards” items and Roach equipment acquired via Twitch Drops or Bilibili Drops from appearing inside Velen and Vizima stashes.











